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Home > Industry Reports > Entertainment and Multimedia Applications > Connected Consoles: Gaming, Media, and Beyond

PUBLICATION DETAILS

Connected Consoles: Gaming, Media, and Beyond

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telecommunications, security, home controls, energy utilities, cable, wireless, entertainment, home entertainment, digital, home electronics, home digital, converging technologies, Parks Associates


Publication Date: 20-AUG-08
Pages: 96
Format: PDF
Price: $3,000.00
Delivery: Immediate Online Access
   

Description

This report profiles new capabilities of connected game consoles; analyzes new services and business models including online multiplayer gaming, virtual worlds, dynamic in-game advertising, and digital delivery of games and videos; forecasts sales and revenue growth and market share; and examines the impact of game consoles on other industries such as Internet video, connected home, service providers, and content industry.

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   Table of Contents and List of Figures     ( PDF document -- Click to view for Free )
Connected Consoles: Gaming, Media, and Beyond - online gaming, consoles, Xbox, Wii, Sony Playstation, gaming, virtual worlds, advertising, multiplayer gaming Market Size, Market Share and Demand Forecast;


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