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Home > Industry Reports > Broadband and Internet Access / Entertainment and Multimedia Applications / Hardware and Consumer Electronics > Networked Gaming: Driving the Future II

PUBLICATION DETAILS

Networked Gaming: Driving the Future II

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telecommunications, security, home controls, energy utilities, cable, wireless, entertainment, home entertainment, digital, home electronics, home digital, converging technologies, Parks Associates


Publication Date: 04-FEB-09
Pages: 110
Format: PDF
Price: $3,000.00
Delivery: Immediate Online Access
   

Description

This report covers a variety of networked gaming technologies and business models, including casual online gaming, MMORPG, virtual worlds, game advertising, online console gaming, digital distribution, and micro-transaction games. The report supplements detailed industry analysis with company profiles, consumer data, and market forecasts.

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   Table of Contents and List of Figures     ( PDF document -- Click to view for Free )
Networked Gaming: Driving the Future II - multiplayer online gaming, MMOG, online gaming, networked gaming, casual multiplayer Internet gaming, online console gaming, networked mobile gaming, cross-platform networked gaming, networked in-game advertisement, secondary market, digital distribution, avatar-based revenue model, free-to-play, virtual good model, subscription model, pervasive gaming, participatory gaming, new casual gamer Market Size, Market Share and Demand Forecast;


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