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Home > Industry Reports > Entertainment and Multimedia Applications > Unifying Home Media Platforms and Content

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Unifying Home Media Platforms and Content

Generic Keywords: (What are these?)
telecommunications, security, home controls, energy utilities, cable, wireless, entertainment, home entertainment, digital, home electronics, home digital, converging technologies, Parks Associates


Publication Date: 14-JUN-05
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Description

This report identifies the essential product categories, important functionalities, and key players for consumer-oriented media middleware / software solutions. This report also discusses cross-industry interoperability initiatives such as DLNA and provides consumer perspectives regarding media content storage, control, distribution, and management.

Table of Contents

The Bottom Line
1.0 Notes on Methodology

  1.1 Consumer Data
  1.2 Definitions
2.0 Digital Home Entertainment Middleware Industry Overview
  2.1 Defining the Domains
  2.2 Value Propositions of Entertainment Middleware
  2.3 Industry Drivers and Inhibitors
  2.4 Competitive Landscape
  2.5 The Critical Decision: Make or Buy
3.0 Development of Industry Standards and Guidelines
  3.1 DLNA
  3.2 UPnP
  3.3 NMPR Guidelines
  3.4 Windows Media Connect/PlaysForSure
  3.5 OCAP/CableHome
4.0 Content Services and Sources
  4.1 The Emergence of Online Music Services
  4.2 Market Dynamics of Video Services
     4.2.1 Cable MSOs
     4.2.2 Satellite Service Providers
     4.2.3 Telco Video
     4.2.4 Internet Video
  4.3 DRM and Content Protection
5.0 Use Cases and Consumer Perspectives
  5.1 Different Use Cases
  5.2 Digital Entertainment Consumption
  5.3 Consumer Adoption of Connected Entertainment
  5.4 Consumer Interests in Connected Digital Entertainment
6.0 Targeted Hardware Platform and Market Forecast
  6.1 Server Platforms
  6.2 Client Platforms
  6.3 Mobile Platforms
  6.4 Market Forecast for Third-Party Middleware Solutions
7.0 Important Market Implications

Resource Book
Section I: Profiles of Active Digital Media Consumers

  Consumer Segmentation Based on Consumption of Digital Media
  Demographics of Digital Entertainment Segments
Section II: Sources of Digital Entertainment Content: Ownership of Digital Content
  Adoption of Online Entertainment Services
  Focus on Music and Video
Section III: Consumer Adoption of Multimedia/Entertainment Networks
Section IV: Consumer Perspectives on Connected Entertainment
Section V: Consumers and Digital Media Servers/Adapters

  Adoption of Digital Electronics and PC Entertainment Peripherals
  Consumer Interest in Digital Media Servers
  Consumer Interest in Digital Media Adapters
Section VI: Profiles
  Allegro Software
  BridgeCo
  Digeo
  DigiOn
  Digital 5
  DigitalDeck
  GlooLabs
  Mediabolic
  Microsoft
  Oregan Networks
  Simple Devices/Universal Electronics
  Syabas Technology
  TiVo
  Ucentric Systems/Motorola

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   Table of Contents & List of Figures     ( PDF document -- Click to view for Free )
Unifying Home Media Platforms and Content - Market Size, Market Share and Demand Forecast;


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