Gamers are getting connected! More than 50% of U.S. Internet gamers spend time playing games against others. In addition to LAN parties filled with cool gaming PCs, cold pizzas, and caffeine-loaded drinks, gamers have an increasing number of options, including massively multiplayer online (MMO) gaming, multiplayer Internet gaming, online console gaming, and multiplayer mobile gaming. This Webcast will discuss consumer adoption of networked gaming, interest in connected and cross-platform gaming, technology solutions enabling such services, and revenue opportunities for the game industry and broadband service providers. |