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Home > Industry Reports > Entertainment and Multimedia Applications > Webcast - Networked Gaming: Beyond LAN Parties

PUBLICATION DETAILS

Webcast - Networked Gaming: Beyond LAN Parties

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telecommunications, security, home controls, energy utilities, cable, wireless, entertainment, home entertainment, digital, home electronics, home digital, converging technologies, Parks Associates


Publication Date: 28-JUL-05
Pages: 38
Format: PDF
Price: $295.00
Delivery: Immediate Online Access
   

Description

Gamers are getting connected! More than 50% of U.S. Internet gamers spend time playing games against others. In addition to LAN parties filled with cool gaming PCs, cold pizzas, and caffeine-loaded drinks, gamers have an increasing number of options, including massively multiplayer online (MMO) gaming, multiplayer Internet gaming, online console gaming, and multiplayer mobile gaming. This Webcast will discuss consumer adoption of networked gaming, interest in connected and cross-platform gaming, technology solutions enabling such services, and revenue opportunities for the game industry and broadband service providers.

Webcast - Networked Gaming: Beyond LAN Parties - Market Size, Market Share and Demand Forecast;


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